In Keymap mode, phrases can be played across a range of keys and are shown spanning this range above the keyboard. The Zxx effect command or an *Instrument Macros device can be used to automatically change an instrument's phrase as the song is playing. If your host supports the recording of program changes, it should be possible to capture a performance where you switch programs on-the-fly. For convenient access to phrases in Program mode, it's recommended to assign the various programs to separate buttons on your MIDI controller. Program mode is usually a good choice, as it allows unrestricted access to the entire range of the MIDI keyboard. The three buttons at the bottom-right are used to either turn phrases off entirely or select the playback method. It's also possible to duplicate a phrase by right-clicking on it and selecting 'Duplicate' from the menu. The +/- buttons can be used to insert a new phrase or delete the selected phrase. With the controls at the bottom-right of the interface you can select phrases from the grid and preview them with the play and stop buttons. Note that this method is restricted to sourcing from a single instrument in a single track. Alternatively, select an area and choose 'Create Phrase' from the Selection sub-menu. Right-click on the track/column you would like to source from and choose 'Create Phrase' from the Track/Column sub-menu. It's possible to automatically generate a phrase using notes and effect commands from the Pattern Editor. #/Vol/Pan/Dly/FX: Toggles the sample, volume, panning, delay and local FX sub-columns.Edit Step: Sets how many lines the cursor should skip down in the Phrase Editor when entering a note or effect.The drop down menus can quickly insert notes or commands into the relevant sections, while the sliders will insert values. These options are found at the bottom of the Phrase Editor interface. -Ixx, -Oxx, -Txy - Will also affect any Plugin or MIDI playing in the phrase.-Bxx - Play phrase backwards (xx = 00) or forwards (xx = 01).Pattern Editor Effect Variations (Renoise only)Ī few Effect Commands will behave differently when used in the Renoise Pattern Editor to affect a phrase: A phrase can be renamed by double-clicking on its name at the top of the phrase and typing in a new one. The phrase length (number of lines) is changed by altering the value in the box at the top left corner of the phrase. Recording notes and effects is done by the exact same method used for the Pattern Editor. However, notes played via a MIDI device or the on-screen keyboard will trigger the phrase itself. While the Phrase Editor is open, notes played with the computer keyboard will play the instrument as if no phrase exists, allowing you to still enter notes as normal without triggering the phrase you're working on. If an instrument does not have an existing phrase then the button will need to be pressed. Phrases (.xrnz) can be loaded and saved as presets using the drop-down menu located at the top right corner. Phrases are part of an instrument (.xrni) and so are loaded/saved along with any samples and other instrument data. An instrument can feature up to 120 different phrases, one for each available key. This is done with the Tracker Interface, so if you're unfamiliar with this method of working, you should read through that section of the manual before continuing here. Instruments are recorded by entering notes onto lines in the order that they are to be played, from top to bottom. While both Redux and Renoise use samples to create phrases, Renoise can also make use of the Plugin and MIDI components of an instrument. Phrases are created using a scaled-down version of the Renoise Pattern Editor, consisting of just a single track and pattern. With the Phrase Editor you can compose musical phrases that will be activated when specific notes are played. 1.1.3 Automatically Generating A Phrase.1.1.1 Pattern Editor Effect Variations (Renoise only).
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